Touch Bar Support Added in OmniPlan 3.6

by Derek Reiff on December 7, 2016

Hot on the heels of Touch Bar support in OmniGraffle, today we’re happy to announce the same in OmniPlan!

OmniPlan 3.6 is packed with the usual bug fixes and improvements, but made even better with features just for Apple’s brand new MacBook Pro.

Project Planning With the Touch Bar

OmniPlan and Touch Bar

When we first saw the Touch Bar demoed on stage a month or so ago—specifically as a scrubber for Final Cut Pro X—we knew that investigating a Gantt chart control would be worth our time: your entire project, right there above the keyboard as primary input, with dynamic scrubbing.

But as well as being a Gantt Chart scrubber, you can customize the Touch Bar with everything else you’d find in the toolbar: leveling, rescheduling, Publish & Update, and more. When a specific task is selected, scroll through your resources to quickly assign them to said tasks.

Changing Touch Bar configuration

Free Trials on the Mac App Store

So that we can offer free 14-day trials, OmniPlan for Mac is now available as a free download on the Mac App Store. OmniPlan will continue to operate as a read-only viewer when the trial is over, too. (It’s exactly like the free trial that debuted with OmniGraffle 7.)

If you’re downloading OmniPlan 3 from the Mac App Store for the first time, you’ll have 2 weeks to demo, and switch between, Standard and Pro. Once it’s over and you’re ready to purchase, just use the In-App Purchase option via the OmniPlan menu bar. (If you own OmniPlan 2, you’ll be offered discounts; upgrading is quite easy.)

If you choose Standard, you can always upgrade to Pro later for the difference in price.

Plus a little bit more

In addition to Touch Bar Support and free trials through the Mac App Store, we’ve added a new chapter about Touch Bar in OmniPlan’s Help (plus a new chapter on menu commands and more exhaustive explanations all around), cell highlighting to indicate the row you’re currently editing, and new Preference icons! Full release notes here.

Open for Feedback: the OmniOutliner 5 Public Test

by Derek Reiff on November 16, 2016

Let’s talk about OmniOutliner! After a few months in private testing, we’re excited to open up OmniOutliner 5 to a broader audience—specifically, we’re looking for feedback about its new Pro features and updated interface.

How we got to 5

We released OmniOutliner 4 for Mac in early 2014 with several new highlights: a modern design, a brand new outlining framework (which happens to be, more or less, house cleaning and code cleanup), document zooming, the new resource browser, theming, and more.

Over the past couple of years, we’ve added interface updates based on OS changes, row linking to reference other sections or documents, extra export options, and customization when printing.

Our goal is to continue along the path that has made OmniOutliner an app you trust to make you more organized and productive. And now we have something new to share.

A call for early feedback on OmniOutliner 5 for Mac

Much like our Public Test for OmniGraffle 7, we want to make sure we’re still heading in the right direction with cheers—or meaningful and constructive jeers—from a larger audience.

In this release, we’re looking for feedback on:

  • OmniOutliner’s new sidebar design and functionality
  • Rebuilt Inspectors
  • Row Filtering
  • Full Screen improvements
    • margins
    • auto-hiding sidebars and inspectors
  • Keyboard Shortcuts panel
  • .ooutline file format
  • Password Encryption (coming to a build soon!)

Wait, why haven’t you referenced Standard here?

Standard isn’t actually included in the initial test period! We’re still working on it, so right now you won’t be able to switch down to the Standard set of features.

More on that down the road.

And if you’re using OmniOutliner for iOS…

You’re going to need to sign up for TestFlight. Though we’ve built in support for the new file format we’re using with OmniOutliner 5, we haven’t yet started working on OmniOutliner 3 for iOS. If you do run into any problems with opening, saving, or using any of the documents you create, let us know!

Downloading the preview build

We’ve opened up the floodgates over on our Preview page. From there, click the download button and start using the new, better than ever, OmniOutliner Pro.

How’s everything feel? Did you find a bug? Or, do you have a suggestion on filtering or Distraction-free mode?

If you’re interested in chatting with others, we put together a special category over on Discourse for discussion; we’ll be there, but if you really want to make sure you’re heard, email us. (And email us if you have any questions about functionality, too.)

Cheers!

OmniPresence for Mac v1.5 now available with Sierra fixes

by Derek Reiff on October 20, 2016

Yesterday we released OmniPresence 1.5, an important update for macOS Sierra users. It focuses on one thing: playing better with Sierra, iCloud, and other sync services.

In this release, we’ve disabled the ability to place a synced OmniPresence folder inside the folders that iCloud could sync: ~/Documents/ and ~/Desktop/. (We disable those locations even if iCloud Desktop & Documents Folders is turned off.)

We also exclude the default sync locations for a few more file syncing services: Amazon Drive, Box Sync, Google Drive, OneDrive, and SpiderOak Hive.

So! That means the default location for a new synced folder is right inside your Home folder.

Another bonus: completely new documentation accessible via the sprocket in the OmniPresence menu.

Check for updates via the sprocket, read the release notes, or download OmniPresence 1.5.

Meet OmniGraffle 7

by Derek Reiff on October 10, 2016

This is OmniGraffle 7: a major upgrade focusing on quality of life improvements and new features, each making work faster and easier for anyone who thinks about UI, UX, graphics, or diagrams every day. And it’s pretty great.

 

When we introduced OmniGraffle 7’s public test phase, I talked about what we wanted to accomplish with this major upgrade:

OmniGraffle has had success over the years by being a very powerful, customizable, and reliable app for a pretty expansive set of use cases. In more recent years we’ve gotten feedback from UX and UI folks that said their jobs (and needs) are changing. This set of users were requesting features specifically to help design for high-density screens and multiple platforms, showing interactions, working on smaller screens, and more.

OmniGraffle 7 is the first in a line of steps aimed at improving and speeding up workflows for UX and UI folks, and Graphic Designers. The bulk of new features—and enhancements to older features—come by focusing on getting work done faster: less clicking, more focused tools, a polished interface.

In the past few months, many of you have downloaded and provided valuable feedback. We’re really grateful for your feature requests, ideas, and workflow suggestions and excited with how they affected the finished product! In the last several weeks we’ve been clarifying many of the new tools and interactions, and we think we’ve gotten most of it right. (That’s not to say we think we’re done adding and advancing features!)

What’s New in OmniGraffle 7?

There are a lot of features worthy of more than just a sentence or two, but here are a few words about our favorites:

  • Infinite Canvas: In 7, toggle the direction in which your canvas grows. It’ll expand automatically whenever and wherever you need more room.
  • SVG Support: When we first implemented SVG export in OmniGraffle, there were very few other apps that did the same, so we didn’t worry about Import. In 7, you can paste SVG code directly on to your Canvas or drag in a file.
  • Artboard Layers: Artboards not only fix the problem of multi-resolution assets, but they also make organizing and moving your artwork intuitive in OmniGraffle. (Artboards affect anything above them in the stack inside its bounds or overlapping—sort of like a container or group, without group behavior unless you want it.)
  • Convert Line to Shape: Convert any line to a shape in 7. Once you have a shape, add a gradient or work with its Bézier points to tweak line endings!
  • Convert Text to Shape: Though we didn’t build in a font editor, we did add a great way to style or tweak your text’s characters. When converting a set of text to a shape, you’ll have access to fill, blends, stroke—everything you already use OmniGraffle for.
  • Point Editor: A brand new tool for 7, the Point Editor makes it easy to access each point on every object. Bounding boxes no longer get in the way.
  • Keyboard Shortcuts: We get a lot of email about keyboard shortcut preferences. In 7 you can choose your own shortcut for each and every menu bar command or setting, and we included a few sets from other apps: Illustrator® and Sketch.

But there’s even more! Our release notes tell even more.

Trying and Buying OmniGraffle 7

For the first time ever, our 14-day trial is available in both the Mac App Store and the version you download directly from us—it’s never been easier to buy OR try OmniGraffle.

Late last month our CEO, Ken, wrote a blog post about the big change for the Mac App Store version:

The app is now a free download. When you first run the app, you’re asked whether you’d like to start a trial or purchase a license. But before you purchase anything, we also explain that discounted pricing is available to existing Mac App Store customers.

You should read more about why this was important for us to do, but at the heart of it is being able to offer both a 100% free trial and the exact same discount that we’re able to offer on our own store.

For new users, the price is exactly the same as OmniGraffle 6: $99.99 for Standard, $199.99 for Pro. Already own OmniGraffle? Current customers get a 50% discount. (And recent purchasers get the upgrade for free. More details about all upgrade options here.)

OmniGraffle 7 Live Workshops

We have a few Facebook Live events planned to show off OmniGraffle 7 workflows. Head to our Facebook page, Like or bookmark the page, and come back at showtime! We’ll do our best to get the word out right before it starts, too.

Introducing OmniGraffle 7 on October 18th at 11am PST:

OmniGraffle Product Manager, Dan Walker, takes you on a tour of the new features in OmniGraffle 7, from Infinite Canvas to Artboards, the redesigned Sidebar, and more.

Artboards in OmniGraffle 7 on October 19th at 11am PST:

Dive deep with Dan Walker into the new Artboards features in OmniGraffle 7, and learn how their flexibility can make your workflows more efficient.

UX Design with OmniGraffle on October 20th at 11am PST:

UX Designer Andrea McVittie shows how to design a small iOS app, moving your sketches and app ideas into OmniGraffle to create mockups to share with your team.

More Tips on Inside OmniGraffle

There are millions of ways to get your point across in OmniGraffle, though we’re positive we don’t know them all. We’re launching a brand new website, Inside OmniGraffle, to show off as many of those millions as we can. From the basic tips like drawing an orthogonal line, to more involved processes, like setting up artboards and Artboard Layers.

Have a trick you’d like to show off? Send it to us—we’d love to include them.

What a year!

If you need help with anything OmniGraffle, contact support by email at omnigraffle@omnigroup.com, by telephone at 1-800-315-6664, or on Twitter at @OmniGraffle. Have purchasing or upgrade questions? Email our sales team or reach them at the same number above.

We hope you enjoy OmniGraffle 7! Tell us about the weird (or perfectly normal) things you’re making with it.

We’re so excited to pull the cover back on this one! A ton of work from everyone here at Omni made it happen, and we’re already hard at work on its first free update. Expect to see even more new features out of this release.

Open for Feedback: the OmniGraffle 7 Public Test

by Derek Reiff on August 9, 2016

Today we’re pulling back the cover on our next major app release: OmniGraffle 7. Inside the app wrapper are a few years’ worth of work and ideas, feature requests, and quality of life-optimizations, and we’ve been hammering on it hard for the past year. For those of you with propensity for feedback and capacity for testing, it’s ready for you right now!

OmniGraffle 7 Blog Banner linking to the preview page

How we got to 7

OmniGraffle has had success over the years by being a very powerful, customizable, and reliable app for a pretty expansive set of use cases. In more recent years we’ve gotten feedback from UX and UI folks that said their jobs (and needs) are changing. This set of users were requesting features specifically to help design for high-density screens and multiple platforms, showing interactions, working on smaller screens, and more.

OmniGraffle 7 is the first in a line of steps aimed at improving and speeding up workflows for UX and UI folks, Graphic Designers. The bulk of new features—and enhancements to older features—come by focusing on getting work done faster: less clicking, more focused tools, a polished interface.

A call for early feedback

Upgrading a tool that so many people work with every day is a big deal, and we know that any amount of time away from Actual Work is literally money. We know you’re very busy, but we want to make sure we’re getting it right as soon as possible.

So, if you end up spending just an hour or two with OmniGraffle 7 to get a feel for the future, that’s already a big help.

  • Did anything get in the way of your existing workflows? Some of these might be accidental, others might be intended but something we can correct, or completely unnecessary altogether.
  • Did anything make your daily use faster?
  • Did Action X go from slow to fast, which is great, but could be better?

And one more thing: though OmniGraffle 7 hasn’t eaten a document in several weeks, it should be assumed that bugs still exist and maybe this line won’t connect to that shape.

Seven major improvements:

  • Infinite Canvas: Though OmniGraffle 6 expands down and to the right, shifting every object on a Canvas is bothersome work. In 7, you can toggle expandability in each direction—even every direction. Set it once and OmniGraffle will make sure you have plenty of room to work.
  • SVG Support: When we first implemented SVG export in OmniGraffle, there were very few other apps that did the same, so we didn’t worry about Import. But that was before, and this is 2016. In 7 you can paste SVG code directly on to your Canvas, open as objects, and Copy As SVG.
  • Artboards: This is a big feature, and one that we want to get just right when 7.0 ships. Artboards not only fix the problem related to multi-resolution assets, but they also make organizing and moving your artwork implicit in OmniGraffle. (Artboards affect anything above them in the stack inside its bounds or overlapping—sort of like a container or group, without group behavior unless you want it. They do not have an effect on contents below.)
  • Stroke to Shape: It’s always been easy to slap down lines between shapes, but if you need more from the lines than just a stroke, shadow, or line-ending, you can convert them to shapes in 7. Once you have a shape, add a gradient or work with its Bézier points to tweak line endings!
  • Text to Shape: Though we didn’t build in a font editor, we did add a great way to style your text’s characters. When converting a set of text to a shape, you’ll have access to fill, blends, stroke—everything you use OmniGraffle for.
  • Point Editor: A brand new tool for 7, the Point Editor makes it easy to access each point on every object. Before, bounding boxes had the potential to get in the way. Now, all’s well.
  • Keyboard Shortcuts: Nothing says you’re home like knowing exactly what each key combination will get you. The most dynamic request—the feature people have the most varied opinions about—are keyboard shortcuts. In 7 you can choose your own shortcut for each and every menu bar command or setting. Have at it!

There’s more, but this post is long enough! Though each of the above are big features that enable new workflows…artboards, in our mind, are the biggest. If you give them a shake, we’re really interested in hearing how they work (or don’t) for you.

Downloading the preview

Start on our preview page. From there you can download the app and take a gander at its release notes.

If you’re interested in chatting with others, we put together a special category over on Discourse for discussions; we’ll be there, but if you really want to make sure you’re heard, email us. (And email us if you have any questions about functionality, too.)

Should I wait to buy OmniGraffle?

No! In fact, if you buy OmniGraffle 6 right now, you can keep working and get a free upgrade to OmniGraffle 7 the day it’s released — we’ll send an email with a new license key. But since we don’t yet know how to do something similar on the Mac App Store, we’ve removed it from sale. (Though 6 will continue to function and is always available in the Purchased tab.)

See you out there

Any amount of time you spend looking at OmniGraffle 7 is a huge help. To sum up: we really want to know how 7 adds or subtracts to your workflow. Love it, hate it, want it, meh: let us know! If there was ever a chance to have your voice heard, this is definitely it. Have at it!