Spark adds OmniFocus integration on macOS

by Derek Reiff on August 22, 2017

We’ve been beta-testing a brand new version of an app worth sharing: Spark. The team over at Readdle just released an update with some pretty tight integration between their email client for macOS and OmniFocus.

Spark + OmniFocus logos

Of course, OmniFocus can already collect text from many other apps using Clippings, but when an app like Spark includes its own integration, a lot more than text is possible.

Spark’s implementation is pretty great: choose OmniFocus from the export menu, decide whether you’d like the full text of your email or simply a link in the note of your new action, and then pick a Due Date (or not)! Your task is added to OmniFocus with the original email a click away, so feel free to archive.

Head over to Readdle’s announcement to learn more.

Using Spark with OmniFocus

Testing the OmniFocus integration of SiriKit on iOS 11

by Derek Reiff on July 28, 2017

We just recently started our TestFlight of OmniFocus 2.21—you can still sign up!—that includes iOS 11-only features: Drag and Drop and SiriKit support. So far, so good! Here’s a bit more about how SiriKit and OmniFocus will play together.

You can now access OmniFocus data directly from Siri. Siri doesn’t yet know about the OmniFocus database structure, so both Projects and Contexts are represented as “Lists”. Here are some example phrases for you to try:

Item Creation:

  • “Add a task named foo in OmniFocus”
  • “Remind me about foo at 5 PM in OmniFocus”
  • “Add foo to my bar list in OmniFocus”
  • “Remind me about foo when I get home in OmniFocus” (requires the location to match an existing context and opens OmniFocus to complete)
  • “Create a list called foo in OmniFocus” (always creates a project)

Marking Items Complete:

  • “Mark foo as complete in OmniFocus”


  • “What lists do I have in OmniFocus?”
  • “Show me the foo list in OmniFocus”
  • “What lists did I create today in OmniFocus?”
  • “What lists are completed in OmniFocus?”

Have the Developer or Public Beta installed on a device and want to help test out these new features? Sign up here. Same goes for Drag and Drop. How’s it working for you?

Free downloads: OmniPlan and OmniFocus for iOS are free to try

by Derek Reiff on July 26, 2017

Hey, we’ve got some updates!

The first, OmniPlan 3.6, features a better dark theme and optimized inspectors, designed to reduce the number of taps required to manage your project. We’re also transitioning OmniPlan—and OmniFocus—to free downloads. Both updates contain a free 14-day trial; the Standard and Pro features are unlocked (and discounted for existing customers) via In-App purchases.

OmniFocus 2.20 Doesn’t Change Much, But…

Switching over to a free download pretty much does it for this release—there’s only one other minor bug fix—so current customers shouldn’t see anything different. Plus, if you own version 1 of OmniFocus, you’ll see discounts for both Standard and Pro purchases if that version is installed. (If it isn’t, you can find more details about upgrading here.)

One hiccup that we’ve found, though: some of our Family Sharing customers who purchased Pro prior to the switch to free downloads might see OmniFocus run in read-only mode. We already have a fix, but until it’s approved, start a free trial to continue as normally as possible. We’re hoping the fix is out later today, but if you need help, give us a call or email!

We’re also looking for intrepid OmniFocus-on-iOS-11 testers. OmniFocus is looking really good on iOS 11, and we’re just about to start a new TestFlight. If you’re ready to put up with beta software, head over to our Test page. You’ll see Drag & Drop and SiriKit integration.

OmniPlan 3.6 and a Better Dark Theme, Optimized Inspectors, and More

In this release of OmniPlan, we’ve optimized our inspectors for faster project management, completed its Dark Theme, and added support for importing and exporting elapsed time values from/to Microsoft Project.

OmniPlan 3.6 for iOS

The new inspector-containing sidebar is pretty easy to notice! What used to be contained in three separate popovers, it’s now just one unified sidebar. It’s a bit similar to our new inspectors in OmniGraffle 3, so we imagine folks will be able to edit tasks, resources, and project-wide settings quite quickly.

Finally, in 3.6 we’ve enhanced our dark theme to cover everything: Inspectors, Popovers, and Share Sheets.

For new and existing customers, upgrading to Standard or Pro should be straightforward. For a bit more guidance, check out our support article.

Plus, Read-Only Mode

If you go past the 14-day trial on either of these apps, you can continue to read and export your tasks or files. There’s no editing, but still works just fine if you need to reference a project or open a file from someone.

Check out the CMD-D | Masters of Automation Conference!

by Derek Reiff on July 20, 2017

We love a niche conference. CMD-D | Masters of Automation is just that, and we love everything about it. Put on by legendary scripting champion Sal Soghoian, CMD-D is set to cover the state of scripting and automation on the Mac, iPad, and iPhone. The conference is loaded with great speakers and topics—we’re happy to be a sponsor.

The day begins at 9 AM on August 9th. Buy your ticket now, and save 30% with the code OMNIROCKS!

Here’s a peek at a few talks and sessions:

  • AppleScript/AppleScript Obj-C/Javascript for Automation (JXA)
  • Automator
  • iOS Automation with Workflow
  • Cross Platform Scripting on iOS and Mac OS with Omni Automation (That’s us!)
  • A Keynote by original AppleScript team member Jon Pugh
  • A Keynote by Andy Ihnatko
  • Live Podcast Automation Q&A hosted by Jason Snell
  • And more! Find the full agenda here.

We hope some of you can make it!

Introducing OmniGraffle 3 for iOS!

by Derek Reiff on July 11, 2017

We’re very pleased to announce that OmniGraffle 3 for iOS is now shipping: it’s a great way to start diagramming, creating, wireframing, building, and designing on iPad and iPhone. Version 3 sports a brand new interface, introduces cross-platform JavaScript automation, and adds support for the latest features from our Mac app including artboards, canvas size modes, converting text to shapes, and importing scalable vector graphics (SVG) files.


For those eager to grab the latest copy and start your 14-day trial, download it from the App Store. Continue reading for the highlights of this release, but there’s even more in the release notes.

Starting with the new stuff

When launching OmniGraffle 3 on an iPad, you’ll immediately notice the Big New Thing: Multi-Column Layout. The Unified Sidebar is on the left; a brand new inspector sidebar over on the right.

OmniGraffle 3 for iOS

THE SIDEBAR: We introduced the unified sidebar in OmniGraffle 7—all of the document’s objects, layers, groups, and canvases in one spot. Rearranging, labeling objects, zooming to an object on the canvas you can’t find, and bulk-selection are all easy from the contextual menu on each object (long tap).

THE INSPECTOR: We redesigned the popover—the inspectors from OmniGraffle 2 that required an extra tap for every use—to be a static sidebar with more common settings visible and less common, hidden. That means that when you want to specify the exact horizontal padding of your text block, you can—but those controls don’t get in your way when all you want to do is switch from centered to aligned left.

You can show or hide the new inspector and sidebar at any time, too. Tap the inspector icon or the Canvas icon at opposite ends of the toolbar.

THE FLOATING TOOL PALETTE: Tools should always be at the ready, but definitely not in the way. Collapse the new tool palette into a single object to open up the canvas, move it into any of the four corners, and change its direction by bumping the tools into the edge of your screen.

CANVAS SIZE MODES: Choose between three different canvas modes to get just the size you need. There’s Fixed: what you need when you know the exact dimensions. Flexible can expand in any direction you need to go, so just keep on adding objects. With Infinite, you’ll never even see the border of a canvas.

Cross-Platform Automation with JavaScript

We’ve spent a ton of time in the past few years working on Omni Automation, powered by plain old JavaScript, to connect nearly every aspect of what makes OmniGraffle a design-and-diagramming powerhouse. But it’s not just exciting because it’s automation-on-iOS; any script that you use on the Mac will also work on iOS.

We’ve already seen some great scripts that show off its usefulness, and you can learn a lot more about the inner workings at The site was put together by our friend Sal Soghoian, a long-time champion of the power of user automation, who helped us put Omni Automation through its paces. (And if you’ll permit a slight plug, Sal has also put together a great lineup of speakers for his CMD-D automation conference next month, where anyone interested in automation is sure to learn a lot and to make some great connections!)

The rest of the story

We’ll go in-depth on all the new features over at Inside OmniGraffle, but here are a few more of the big ones:

  • Artboard Layers: Use artboards to organize your canvas and quickly move the objects contained within.
  • Hot Keys: Expanded keyboard shortcuts now include tool selection. Selection (v), Shape (s), Line (c), Text (t), Freehand (e), Artboard (a), Action (b).
  • Object Navigation: Use the context menu—long tap on an object or group—to zoom-to-fit in or scroll to your selected object(s).
  • App Lock: Protect your documents with a password and Touch ID.
  • Convert Text to Shape: Convert text to a shape to further tweak the Bézier points on each character.
  • SVG Import & Paste: Paste SVG code directly onto your canvas. SVG objects are automatically imported as native OmniGraffle shapes.

Of course, we’ve also improved a few thousand other things across the board, but we needn’t get too far into the specifics. You can see them all in our release notes.

Free downloads, Free Trials, and Pricing

Download OmniGraffle from the App Store. Then, activate your free trial by tapping a button or two. If you love it 14 days later, just make an In-App Purchase for Standard or Pro.

We’ve always given discounts to customers that own a previous version of OmniGraffle for iOS and we’re not changing! If you own OmniGraffle 1 or 2, make sure either are installed on your device and we’ll be able to verify your ownership. You should see that discount automatically, but we have more info here if you need help.

Thinking about buying OmniGraffle for the first time? Standard is just $49.99. Pro is $99.99.

A new bar for our Pro apps on iOS

At the Omni Group, we’ve long been firm believers in the power of iPad as a productivity device: we started building apps for iPad (announcing “iPad or Bust!”) the week iPad was revealed, shipping OmniGraffle 1 as a launch title on the day iPad shipped (with iOS 3.2!). Since that day in 2010, iPad has gotten more and more capable, both in terms of its hardware and its operating system, and we’ve kept pace in OmniGraffle by adding features like cross-platform syncing, a refreshed design, universal iPad/iPhone support, split-screen multi-tasking, and iPad Pro support, with keyboard shortcuts and shape recognition for Apple Pencil.

But when Tim Cook introduced iPad Pro in 2015, we saw even more potential and decided to push ahead to bring even more of the power of the desktop to that transforming piece of glass. One way to do that was to make the apps more efficient to interact with, making better use of iPad’s large touch screen. By replacing some of the popovers in our interface with slide-in panels, their controls can remain just one tap away rather than requiring that you open and close them every time you want to use them. OmniGraffle 3 is the first of our apps to ship with this new design.

But we didn’t stop with just a revamped user interface: a more fundamental way to bring desktop-class power to iOS is add a completely new model of interaction with powerful, user-controlled automation. By integrating Apple’s JavaScript engine with OmniGraffle on both Mac and iOS, we’ve now made it possible for customers to build their own custom automation workflows. These automation scripts can perform their work entirely within OmniGraffle, or they can integrate with other apps such as Workflow or even external web pages.

Finally, as long-time readers of this blog know, we’ve spent a lot of time and energy over the years brainstorming and prototyping all sorts of ideas to try to provide the best possible App Store experience. With OmniGraffle 7 for Mac and now OmniGraffle 3 for iOS, we’ve solved many of the issues that have plagued our customers’ App Store experience over the last nine years: we now offer a free 2-week trial, upgrade discounts for existing customers (50% off!), and free upgrades for recent purchases–so customers who just purchased OmniGraffle 2 last week will get a free upgrade to version 3.

Enjoy the app! We’re already working on OmniGraffle 3.1. Make sure you let us know what you think by emailing, calling, or sending a note on twitter!