UI designers a bit ticked at OG5
Nicholas Bastin
nbastin at mac.com
Fri Apr 18 11:21:10 PDT 2008
On 18 Apr , 2008, at 14:11 , William Van Hecke wrote:
> Hi Nick,
>
>> I felt like saying something when I first upgraded to OG5. I
>> absolutely abhor the interface changes. OG4 was perfectly usable,
>> and now I feel like someone turned my world upside down, shook it a
>> little bit, and then put it back together, but not quite the same
>> way. I'm still having trouble accomplishing basic things that I
>> had down in OG4.
>
> Can you mention any specific tasks that have become more difficult
> in version 5, even after the adjustment period that's to be expected
> for a major upgrade? We are careful to change things only when we
> think they'll be a worthwhile improvement, but the nature of
> software is that an improvement can take a bit of relearning. If
> we've actually made certain things worse, I'd love to hear about it
> so we can try to fix the problem.
I'll try to think more consciously about this as I use it moving
forward.
>
>
>> I also have a general "feeling" that the interface is much more
>> dreary as well - the inspector icons greying out when they're not
>> applicable is actually really disturbing to me. I know that isn't
>> really much to work on, but the general interface just "feels"
>> clumsy and unfamiliar, and that is not something I'm used to with
>> an Omni product.
>
> We did consciously tone down the interface from the shiny, candy-
> like Mac OS X 10.3-like buttons, to fit in better with the
> admittedly dreary Mac OS X 10.5 environment. We used iWork as our
> model for designing the new toolbar buttons, and I think they do a
> good job of being findable without being distracting. As for the
> inspector icons turning gray when they're inapplicable, that's a
> pretty concrete usability benefit, and we've been doing it since
> OmniGraffle 4.
I understand the usability benefit, although it is very dreary. Also,
I'm pretty sure that OG4 did not have them greyed out when no document
was open. My *initial* impression of OG5 was this grey dreary
inspector and toolbars, which is, as far as I can recall, not what it
felt like in OG4.
--
Nick
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