No Third Party iPhone SDK
Ashley Aitken
mrhatken at mac.com
Thu Jan 11 23:25:32 PST 2007
On 12/01/2007, at 2:11 PM, David Cake wrote:
> Yes, I hadn't noticed this, but this is both on the slide and said
> by Steve. As far as development goes, if it has Cocoa, its pretty
> damn OS X like.
That they mentioned Cocoa was a little confusing to me. As I am sure
most of you know, Cocoa usually implies the AppKit framework (amongst
other things), which usually implies the Cocoa widget set. I guess
it could now include iPhone widgets.
If iPhone apps are really developed with Interface Builder and the
AppKit framework but a different set of widgets that would be really
impressive. Given the phone constraints (answering calls etc.)
though, I would have thought they would have needed another "phone
application framework."
> Its also pretty hard to think of Core Animation without a lot of
> its graphical underpinnings - especially to come up with reasons
> why you'd develop alternatives to Quartz, OpenGL etc just for this
> one device rather than port.
Yes, I think one of the speakers at the keynote talked about the "OS
stack" that Steve kept on going on about. I can just imagine him
explaining that 'never before has such a stack existed on a
phone ...' I think we'll find a considerable amount of the MacOSX
stack on the iPhone (less, of course, those things that don't make
sense, e.g. Quartz Extreme) along with the core OS.
Cheers,
Ashley.
--
Ashley Aitken
Perth, Western Australia
mrhatken at mac dot com
Skype Name: MrHatken (GMT + 8 Hours!)
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