OpenGL without GLUT?

Clark Cox clarkcox3 at gmail.com
Tue Apr 8 10:38:48 PDT 2008


On Tue, Apr 8, 2008 at 10:13 AM, Sherm Pendley <sherm.pendley at gmail.com> wrote:
> On Tue, Apr 8, 2008 at 11:43 AM, Clark Cox <clarkcox3 at gmail.com> wrote:
>
> > 2) I would not recommend writing an X11 application on the Mac if it can
> be avoided.
>
> I'm not certain how to take that. Obviously, an X11 app won't be
> well-received by an audience of Mac users who want a "real" Mac app. If
> that's what you're saying, I second the recommendation. :-)

This is precisely what I was saying. Perhaps I should have worded it
differently. X11 is great for what it does, but X11 apps on the Mac
always feel a bit off.

> On the other hand, let's say you've decided to support both native Mac and
> X11 interfaces for your app. Are you saying that it wouldn't be a good idea
> to write the X11 version on the Mac also?

Not at all; if one has committed to writing an X11 app, then by all
means, do so on a Mac.

> If so, why not? Seems to me that
> Apple wouldn't have included an X11 SDK if they didn't intend it to be
> used...

Indeed.

-- 
Clark S. Cox III
clarkcox3 at gmail.com


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