How to load a text-resource from a bundle (Plugin)
Aya Koshigaya
Aya at animes.de
Fri Dec 28 17:46:26 PST 2007
Hi,
I have developed a plugin for Autodesk Maya for Windows. I now want to
port this plugin to OSX.. and here i have some problems :(
I opened one of the Maya-ExamplePlugins in xCode and then just
replaced all the files with my own. So far, no problem.. but I'm using
some resources that I included to my plugin.
In Windows I used the WinAPI functions "FindResource" and
"LoadResource".. and here's the problem, I have no idea how to port
this to osx.
In xCode I added my Resource (It's a textfile "data.txt") and put it
in the Resources-Folder so it will be copied to the bundle when
building.
I now tried to load the file via Cocoa:
NSString *nsResource = [[NSBundle mainBundle]pathForResource:@"data"
ofType:@"txt"];
But the resource wasn't found, I found out, the problem is
"mainBundle" is the Maya-Bundle, not my plugin...
After this I tried to find my bundle, but with no result.. :(
When I use this:
[NSBundle bundleForClass:[self class]];
I get a compile-error that says "self is undeclared", because my
plugin is still written in C, not ObjC... and I'm using the ObjC
functions inside my normal C-functions = no self.
Next try was:
[NSBundle bundleWithIdentifier:@"de.koshigaya.test"];
the result was NULL.. no bundle with this identifier was found :(
As last thing I tried to list ALL bundles and see if my own one is
found with this:
NSArray *bundles = [NSBundle allBundles];
for (int i = 0; i < [bundles count]; i++) {
NSBundle *b = [bundles objectAtIndex:i];
NSString *vident = [b bundleIdentifier];
printOut([vident UTF8String]);
}
and... It only listed ONE bundle.. the same as "mainBundle".. ->
com.alias.Maya.2008
So... no I have no idea what to do more.. I'm totally helpless..
Maybe Maya isn't realy "loading" my Bundle..? I mean, maybe Maya uses
a way to load the bundle so it's not registered or something.. don't
know.. :/
Does anyone know what I can do? Help...
Kind regards,
Aya
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