Screen frames and fullscreen windows
Christiaan Hofman
cmhofman at gmail.com
Thu Aug 16 06:57:08 PDT 2007
I am struggling at the moment with properly placing fullscreen
windows on arbitrary screens. In particular when the fullscreen
window is not on the primary screen, the fullscreen window sometimes
gets offset, and I've no idea what causes this. I use [screen frame]
for the frame of the fullscreen window and place some secondary
windows relative to this frame. But they sometimes seem to get offset
relative to the primary screen.
First of all, I need to understand the coordinates that are used for
windows and screens. Unfortunately the docs are vague and
inconsistent on this point, so I'm not sure if my interpretation is
correct. They mention in several place "screen coordinates". E.g.
window frames and content frames and screen frames are relative to
this. My main question is : what are screen coordinates (as this is
not defined anywhere in the docs).
I can think of two distinct interpretations:
1. relative to the lower right corner of the primary screen
2. relative to the lower right corner of the current screen (the one
that is referred to).
I've made 1 my working hypothesis. But it is inconsistent with what
the docs say about the window's contentRect (which implies 2 should
be correct). However 2 seems utterly useless to me as you would not
be able to refer to the frame of any screen in an unambiguous manner
(it always has origin NSZeroPoint relative to itself) and would make
it impossible to move windows to another screen.
And how are different resolutions oif the different screens taken
into account in the screen coordinates? I've no idea, frankly.
It would be helpful is someone could enlighten me a bit.
Thanks,
Christiaan
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