The Blog

It's hard out here for a weasel

by Linda Sharps on March 5, 2007

You know, it's tough to be a marketing weasel in a company like Omni. I'm forbidden from telling outright lies, or padding product copy with too much rich, delicious, creamery hyperbole. I can't email all of our customers with Enticing Limited Time Offers because Omni has this totally RESTRICTIVE belief that spam is evil and only people who deliberately join mailing lists should hear from us and even then, I'm forbidden from using the phrases “reverses aging” or “consolidate debt”, and the word “enlarges”.  (Which is too bad, because I had this great campaign idea about OmniPlan Enlarging Your Productivity 2 To 5 Inches, but apparently that's a NO GO.)

Omni actually cares about being as genuine as possible, and not dripping sales-slime all over the place as we conduct our business. Then again, we are a business, and even though we don't want to trick people, even though we want you to make your purchase because you're happy with what we're offering, we do sort of have to, you know, ask for the sale.

So I'm hoping you can give us some feedback on an issue we've been struggling with lately. As you may know, we offer demo versions of all our software. Currently, we've got a few different unlicensed-mode strategies going on: OmniWeb lets you try everything for 30 days; OmniOutliner, OmniGraffle, and OmniPlan limit you to 20 items or less, and OmniDiskSweeper disables the “delete” button. You can download one-day trial licenses for any product on our website, too.

Here's our challenge:

• We'd like to have a consistent approach to these demos

• We'd like to allow a potential customer to adequately try the features of a given app

• We don't want to be too annoying

• We do want to encourage people to make the purchase if they like it

• We can't let people use our software for free (well, except for OmniDictionary)

What are your thoughts? When you use demo software, what system works best for you—that is, doesn't drive you nuts, helps you determine whether you like it, and ultimately makes it easy for you to buy it?

 

Comments

Personally I really appreciate the limited demos of OmniGraffle and OmniOutliner. It lets you use the application and get a feel for everything, and to a limited extent even use it for real within the limits.


I made several charts in OmniGraffle and imported them into OmniOutliner before I decided to purchase it. (which I still haven't, but soon will, I swear!)


If OmniGraffle had a time-limited trial I probably wouldn't have bothered to try. Partly because each system is different and confusing (is it 30 free days from when you downloaded, or does every use of the program count down the timer instead?) and partly because it discourages you from using it too seriously. If I know I'm going to have to make a decision in 2 weeks or a month or whatever, I'm probably not going to bother because I doubt that in that timeframe I will have used it enough to decide if the cost is worth it. So I think being able to use it as often as you want for the small projects is the best selling point, I would never have tried OmniGraffle out otherwise.

AJ

03.05.07 7:07 AM

For me the best trial method is unlimited use for x number of days. By “x number of days” I mean if I only have time to try it on Monday and Thursday this week I will be charged two days. I still have x-2 days left. (What a math wiz!)


The method I HATE!!! is x number of days that keeps running even if I don't have the time or need to use the program after my initial perusal of the program. I can't tell you how many programs I've wanted to try only to find my trial period ended last month sometime after only opening the program once or twice.


The types of programs you produce are of great use to very busy people. If we're in the thick of business, writing, deadlines, etc., then we may have 30 minutes over coffee once a week to look at this great new tool that might work wonders. After 10 or 15 of those coffee break trials we should have a good idea of what the software can offer.


Oh, the software that counts me out after 30 calendar days…I never buy it.

RandyChev

03.05.07 7:08 AM

Well, being the first apparently, I go for the time restriction, which leaves me with two options: I try the full functionality (some apps turn quite stale when heavily loaded with data) before I make a decision and I cannot use it on a commercial basis, because when the app is gone so are my data. So I am constantly told by the splash screen that my work might get lost—and I am forced to really try and not just load the app. I admit I did exactly that for OmniWeb, Outliner and Graffle…

tbo

03.05.07 7:13 AM

As someone who is a licensor (or is it licensee?) of a good portion of your products, not to mention, having spent $1000's of dollars on shareware apps in the last few years, here is my approach:


Nothing says you believe in your own product more than having an unlimited trial for 30 days (or 60 days is nice, but rare).  It depends on the type of application, but limiting features only limits the potential buyers' understanding of how great your software is.  To be frank, the 20 item limit is, well, limiting.  I probably wouldn't have ponied up for your software, were it not bundled in Mac OS.  The 30 day time limit is enough for people to really get sucked into using your app and, if it is compelling enough, get them to pony up.  I've emailed developers for an unlimited trial version for 30 days on several apps recently (Chronosync) because their demo really doesn't demo-nstrate how functional the product will be.  Try testing how useful a file sync app will be without testing it out on your important file systems (my business folder).  They were limiting the sync to the first 100 or 1000 I can't remember.  I refused to take a risk on buying it if it can't handle my complex situation.  Remember, all users have complex situations that limiting features won't allow them to fully explore.  The Chronosync people obliged me with a time-limited trial and boom, I tried it, liked it and now am a happy paying customer. 


The other thing about fully functional demos is that, if you have a good product (which by golly, I'd say you do) it takes less then 30 days to integrate it into your workflow.  Then in 30 days, its like, hey, pay up or go back to your prehistoric days of doing things.  I find that often the app becomes so essential to me that I wouldn't dream of ditching it.


Another app, Ascent, a GPS mapping and workout application, has taken the limiting features approach.  The only allow the addition of 10 workouts and limit some functions like importing from other files etc.  This really doesn't allow me to fully explore the app for what I really need it for.  Consequently, I haven't paid the $35 for it, until I am convinced that it will handle my 1000's of workouts with ease.  I really like the app, so far, but I am more hesitant to spend money on it (although I am leaning towards it).


It usually takes me between 5 and 30 minutes to figure out if an app has what I want, especially if it does not have trial limitations.  I commit to it, if I feel good about it.  The trial limitations do not allow me to fully explore it.


-MacGuyinCali

macguyincali

03.05.07 7:15 AM

When i first tried out OmniWeb back in September, I loved how everything was unlocked in the trial version besides the homepage, which is still quite a bit nicer than the annoying nag screens that you get with other apps *coughunsanitycough* I ended up buying it after 11 days. However, if you're going for a different approach, check out http://www.codepoetry.net/2007/02/24/nag_methodolgy .

Richard Neal

03.05.07 7:28 AM

DEVONThink allows users to demo the product for a predetermined number of hours- I think 120 hours, if memory serves me correctly.


This works well for me because then there really isn't any worry about days ticking by (when Ii may not have the time to test), or software being limited to x number of items (which doesn't let me put in the info I would like to test).

Jason

03.05.07 7:38 AM

I've found the 20 item limit does not allow me to test how the software and I will interact at full scale. As an owner or OO and OG this obviously did not prevent me from making a purchase, but 20 items just gets me started and then “flump!”.


I vote for a full 30-day demo.

Patrick

03.05.07 7:43 AM

Full access to all features for a set period of time is the way to go, IMO.  It's the only thing that allows a user to really understand how the product will work for them.  Anything else is too limiting.  I really liked the DEVONThink model (and ended up purchasing).  30-day licenses are also acceptable.  FWIW, I probably would not have demo'd OmniOutliner given the 20-item limitation, but since it came with my iMac, I used it, loved it, and upcgraded to OOP when it came along.

Lenore

03.05.07 7:45 AM

I think fully functional for x days (30 or so) and then go to dummed down versions (20 items, etc).


That and bundle all the apps or upgrades for a big OmniOmni bundle.


BZ

BZ

03.05.07 7:48 AM

2-4 weeks trial is definitely the best for me. THe benefit for the customer is obvious, but even for the developer (you guys): if you really use and like the app, you get trapped after a month!!

This 2-4 weeks trial period should reset on major versions, though, just to give people another chance at trying.

charles

03.05.07 7:48 AM

I guess I don't see any problem with the current way things are.  I don't see an inconsistency between the demo products.  The tools that allow you to manage groups of things limit the size of the group, the tools that deal with disks reduce what you can do with the disk, and the web browser lets you view things only for a while (hard to limit that to X number of web sites).  I like this model.  (Then again, I have purchased the Pro versions of all of them.)


I personally don't like evaluation software that has a certain number of hours.  Even a certain number of days is annoying.  Many times, I get interrupted during my first attempt evaluation, and can't get back to it until weeks later.  And by that time, the demo app has expired, even though I haven't actually used it.


So, I guess I like the model that you guys have been using.

Sean

03.05.07 7:49 AM

I prefer being able to use the full functionality of the product for a limited time.  For instance, OmniPlan’s restriction is a real pain as you can’t typically import a Microsoft Project plan of any complexity to see how it would look as it is almost bound to have more than 20 items.


Now, I know I can specifically request a trial licence, but it would be much better if I didn’t have to go to that trouble.

Karen

03.05.07 7:51 AM

I like the 30-day unlimited access model. I personally have licenses for OmniOutliner Pro and OmniGraffle (still waiting for OmniFocus!!!) and I'm sure I would never have buy if I hadn't have the opportunity to test them first. The same happened with Textmate. In reality I only have buy licenses for applications that I have been able to test fully and have become dependent on them during the 30 day test period.


I think that limiting number of items for apps like OmniGraffle, OmniOutliner and Omnifocus don't allow the user to fully experience the application and in many cases become dependent on it.

Andres GM

03.05.07 7:52 AM

I, too, enjoy full functionality for a limited time. Make it hard to break, if you must, but give us the real deal so we know what we can reasonably expect out of the product. My first Omni product was OmniWeb, and I really liked that it was launch-based instead of realtime-based, so I got my trial period, even if I forgot to use it for 3 or 4 days. It's especially helpful when I'm evaluating something for work, as I'll promptly forget about something for a week while I'm working on other projects.


Omni has been pretty consistently fair about trials, but I really think OmniWeb's system works well. You could probably cut it to 15 days and it would still be useful.

Nick

03.05.07 7:54 AM

I'm a big fan of limited-time demos with full functionality.  If the app is something I want to try using for my daily routine—something like OmniFocus, for example :)—a limit on the number of projects or the number of objects or whatever prevents me from actually trying it out and seeing whether it works for me.  14-30 days, however, is generally enough to figure out whether it's worth the money.


I like the idea of limiting by hours of use rather than by days—I've made mistakes on how much I've had time to test apps before.  But the key for me is that I have enough time with a full version of the app to figure out whether it really, really fits into my workflow.

Adam

03.05.07 7:54 AM

I prefer having the software totally unlocked, with a limited time trial of at least 15 days and preferably 30 days calendar time.  I like the idea of an X-days-of-use trial as well.

Jonathan

03.05.07 8:36 AM

I side with many of the early posters. I prefer a full-feature, time-limited demo, but I don't want days on which I don't touch the app to count in the countdown. Because I can't devote intensive periods of time to trying out software, I will often endlessly delay trying a piece of software in hope that someday I'll have a month to make full use of the demo period.


Also, I like the demo restrictions to be spelled out clearly before I download.  If memory serves, Omni Group does this pretty well, thank you.

Craig

03.05.07 8:50 AM

30 day demos with unlimited functionality are ideal. Shorter demos are fine.


I find the “get a full version for a day” thing to be kind of interesting, but I'm not sure how it helps YOU. I guess it keeps users from using the app with all its features for 30 days and then throwing it out/trashing prefs, but it's a bit of a drag to have to jump through that hoop to try an app out. The less work it takes ME to evaluate YOUR application, the more likely I am to buy it.


The limited # of objects thing works okay, but some of the stuff really shines with large documents, and that restriction rather messes you up. If that changed to, say, you can't SAVE a document with more than 20 items in it, that wouldn't be so onerous.

Nik

03.05.07 9:02 AM

Well, I'll throw in with the fully-functional, limited-time crowd, with a set number of days preferred to a calendar period.  When I see a piece of software with a limited-functionality demo, I don't bother.  I want to see how powerful it is and what the limits are.  If I haven't integrated it into my workflow in 30 days, than it simply isn't the right fit.  If I have, then it's well worth the money.

OmniWeb is perfect.  It is x number of days plus, because as long as you don't quit, it still counts as one day (5.5.x).  I keep my browser open all the time and after using it for a month, I still had quite a few days left.  But at that point it was my main browser and well worth the $30.

A splash screen with a handy “Buy now” link, like OW's homepage, works well and made it easy when I made the decision.  I think with gentle reminders, most of the people that find themselves regularly using the software will go ahead and buy it.

Nathan

03.05.07 9:05 AM

I vote for the full functionality for a limited (noncontiguous) number of hours. That's how I was able to make the decision to purchase DevonThink Pro vs. Tinderbox. If I'm going to spend over $50 for a piece of software (think OmniGraffle Pro or OmniPlan), I want to be able to put it through its paces before shelling out that kind of money.


I don't mind spending money on good quality software (I own OW and OOP, as well as several other third party products). In fact, I like to encourage software developers with my dollars (I'm looking forward to dropping more dollars with OmniGroup). Let me experience the full power of your product and I'll be more likely to buy it.

Robert

03.05.07 9:14 AM

I like the unlimited time - restricted number of objects in OmniGraffle, for OmniWeb the 30 days worked better.


I'm still trying to figure out if I should update to OG Pro ... I'm using OG daily, it's an excellent app together with Keynote for making illustrations for lectures.

jem

03.05.07 9:15 AM

The opinions seem pretty split between “reduced functionality, no time limit” or “time limited, full functionality”. How much of a pain is it to offer users the choice from both methods? I guess that might mean oodles of coding to make both sorts of demos - I'm not a coder so don't know, but I do know it would have the nice side effect of, say, letting me try an app fully functional until I see if I like it enough to explore further, and in that case run the limited version for more thorough “play” until I either decide to buy it or not! And, of course, vice versa.

Tim

03.05.07 9:15 AM

Before I bought OmniWeb I had been using it for almost two years straight without breaking the 30 day limit. The trick was to never quit—which isn't very hard, since I almost never quit applications and only restart after kernel panics. You guys kept releasing betas and updates at a pace that kept me at no more than 20 days usage for each version (which was probably at least 60 days real time—but beta versions tend to crash at least once every third day).

Theo

03.05.07 9:37 AM

Unlimited for 30 days, where only days on which the product is actually running count.  Then reduced functionality mode.

John

03.05.07 9:40 AM

Hi,


I think the 'functional, 30 active day trial version' is a good way to go for things like OmniWeb.


But I think the 'functional, 30 active day trial version' could also be used for software like OmniGraffle and OmniPlan.


My logic is that you'd get a real feel for using the software, and after the time period OmniPlan/OmniGraffle could continue to work as Read-Only applications.


They'd be kept around and useful [which is always a good thing], but wouldn't be freely able to create content.

Just my thruppence worth,

Peter

 

peter

03.05.07 9:44 AM

I think I have all your software .... well, except OmniDictionary.


I download a demo, only when I know I will most probably buy the product.


rob

Rob

03.05.07 9:55 AM

The limited-number trial is probably why I haven't purchased a license for OmniPlan - I have no idea how it will work for me under real-world conditions, since every plan I make has a whole lot more data than that.


My favorite trial process is limited launches. That lets me take as long as I need in elapsed time - weeks, months, whatever - and makes it easier for me to see how often I'm using the product. If I use 30 launches in a week, it's probably pretty darned useful and I should pony up, yes?

Liss

03.05.07 11:24 AM

So, I like 30-day trials as well, but one thing I would strongly argue is to keep the one day licenses around—-they are great for viral marketing.  See, I've purchased OmniGraffle and OmniOutliner and often I come across a situation where I'm working with some other Mac user and say. “Here, let me send you this file…” and they say, “Oh, but I don't use OmniMumble” and I say, “Oh, just get the one day license and do what you need to do and send it back.”


It's also really useful when you're on a strange mac for some reason and need to get rolling on a project but don't have your license handy.  It should be more clear to people that this option is available.

Nick

03.05.07 1:21 PM

30 day time limited demo, with ALL features on.  Plus one chance to extended the demo for another 30 days if you ask nicely via e-mail, which gets you a new 30 day serial.  A number of times I've downloaded an app to try something, not hand time, gone back a month later, and the apps expired.  Probably lost me by then.

AJ

03.05.07 1:47 PM

I'd like to 2nd the “number of uses” or “number of days” rather than 30 days total. Many times I'll try a product, then have to set it aside, then find the trial period has expired when I return.


It can take months for me to get 10 or so uses of a product.


I don't like the “limited number” or reduced functionality trials. I don't bother with those any more. It has to be full functionality.


Lastly, the trial software has to be fully patched. Don't make the trial an older version (Apple messed up the Aperture trial this way, but they reversed themselves after a few weeks.)

John Faughnan

03.05.07 2:08 PM

I am all for limiting time but not features. I want to see what software can do to its fullest. It doesn't help me to find out how well an app scales if it limits me to 20 items.


Also I, too, hate it when the time limit only accounts for calender days and not for days of usage. I often install an app planning to try it out, I suddenly get busy and 4 weeks later, my trial period is over and I have only launched it once. That's the best way not having people test your apps and not buying them.


You guys are lucky, because most of your apps do convince even after very short use, but especially for things like OmniPlan one has to take the time to really see whether it is the right thing or not.

Kilian

03.05.07 2:28 PM

Chocoflop, the image editor, has the unique idea of asking the user to solve a math problem before saving files once the user has been using the app for a while. This approach definitely encourages users to purchase the software, but it doesn't feel as naggy as a timed reminder screen or as limited as crippled features. The concept can be extended to multiple-choice trivia questions or any number of things, triggered on an event that's necessary for the user, but not used every five minutes.

mdmunoz

03.05.07 3:51 PM

I had a similar conundrum recently with Notae.  The method I'm going for is 14 launch days.  The user can start the program up on 14 discrete days.  If the user leaves it running, that's fine.  If the user starts it 10 times a day, that's once.  If the user powers on every day, then it's 14 real days.


I mean, really, you see most of your conversions within three days of download anyway, so after that you're catering to the crowd that's really pushing the program, so it needs to be an unrestricted demonstration period for those people.


More info about what I've pondered:

http://www.codepoetry.net/2007/02/24/nag_methodolgy

Adam Knight

03.05.07 4:43 PM

Why do you necessarily want a common model for all applications? They are for very different tasks, so you would also expect different kinds of restrictions to have the desired effect.


I used OmniWeb and OmniGraffle in their trial versions for a while, and ended up buying both. And not because the restrictions got annoying, but because I wanted more!


So I think your current, product-specific strategies work great.

Amar

03.05.07 9:09 PM

Yes, I too think fully functional for a number of days, but not calendar days. I too have had software for trial where I've only been able to open it briefly on the day on which I downloaded it and then something has come along and I've not been able to get back to it until after the demo has run out ... it's infuriating.

You run the risk of some people doing the “never closing the app” thing so that their trial period goes on and on, but I would hope that what you lose from those people not coughing up the loot is more than made up for by people who buy it because they have been able to put it to the test for real as part of their work-flow. And those cheap-skates who don't close it, when their very extended trial does finally run out are going to be so embedded in the app that they will almost certainly have to pay up in the end.

And yes, although I've never used it, the “one day trial license” is a very good idea for reasons that someone gave above.

I have been using OmniWeb, and then OmniGraffle and OmniOutliner for so long that I have lost track of the time, and I upgraded to the Pro versions as soon as they came out. I think that in each case I was very rapidly convinced that they were the apps for me.

Although OO and OG were on limited functionality trial, I still think that fully functional time limited trial is the way to go.

Mark

Mark

03.05.07 9:49 PM

I really appreciate the trial licenses.  They are annoying enough that I do want to purchase the license when sufficient funds are available, but if I'm in a pinch and need to go over 20 items, I know there's a way out.

Dave Dash

03.06.07 1:04 AM

Keep it simple:


30 fully functional trail for everything.


The 20 item limit thing is just annoying. People are going to buy your product or not, after 30 days. The 20 item limit means they don't get to really try it for 30 days to decide so, I bet, are more likely not to, if they are really in try it out mode.


Reward customers who buy more than one product. (Free DiskSweeper and Dazzel licenses would be nice gesters for people who pay for the majority of your products + continue to upgrade (even on over time - as opposed to a bundle).

SamIam

03.06.07 1:22 AM

I LOVE the OmniWeb trial personally.  I wish all software let me use it for 30 NON-CONSECUTIVE days, so I can try it on my own schedule.

Alex

03.06.07 1:36 AM

As Samiam said: keep it simple.

30 days trial license with full functionality and a link to the omnishop in the help or about window – that's it.

People downloading your software for evaluation have the possiblity to REALLY evaluate the product(s), in a reasonable time frame. And during this period, they get used to the software and purchase it easier.

Stefan

03.06.07 2:05 AM

Please drop the 20 item stuff. I've hit that wall with your demos (outliner) and while I did buy the software anyways it basically meant I didn't have a demo .. since i couldn't use it for my purpose with said limit.

Mike Zornek

03.06.07 2:28 AM

I actually like the “20 items” version.


While I don't like time-limited trials, it's because I can rarely get in enough time during the time period. The 30 discrete openings is better, but it can leave the developer in trouble is someone opens the program and leaves it open “forever”.


As long as there is the one-day (24 hours, not one opening) full functionality, the 20 item trial works great for me. I can actually do small projects, start to finish, then come back on a month or two (after I've all but forget about the software) and work on the project again.


—Liz

Liz

03.06.07 4:15 AM

[...] There’s a great post over at The Omni Mouth – a blog written by the folks who make a bunch of excellent, well-designed, highly functional software for the Mac. I’m a fan of OmniGraffle and OmniDiskSweeper and am playing around with their new OmniPlan. In this post their marketing guy complains about not being able to “market” as everyone else does: You know, itâ??s tough to be a marketing weasel in a company like Omni. Iâ??m forbidden from telling outright lies, or padding product copy with too much rich, delicious, creamery hyperbole. I canâ??t email all of our customers with Enticing Limited Time Offers because Omni has this totally RESTRICTIVE belief that spam is evil and only people who deliberately join mailing lists should hear from us and even then, Iâ??m forbidden from using the phrases â??reverses agingâ?? or â??consolidate debtâ??, and the word â??enlargesâ??. (Which is too bad, because I had this great campaign idea about OmniPlan Enlarging Your Productivity 2 To 5 Inches, but apparently thatâ??s a NO GO.) [...]

theredpost.com/blog/ » Marketing weasels

03.06.07 6:56 AM

[...] Original post by Linda [...]

weasel verman » It’s hard out here for

03.06.07 8:35 AM

Lite versions. I think you guys are missing out on the chance to sell licenses to people who come into some cash and want to reward a developer who created a highly usable free version, which got them through some lean times.

Alex

03.06.07 9:49 AM

Trials should be fully-functional for some amount of time, and ideally that time should be based on actual use and not the system clock.


Especially with something like OmniPlan, where I'm going to be using it to manage business projects—I need to load up a project I'm working on and try to manage it for a few weeks using the product.


And from your perspective—if I start using the trial and build out a full project in OmniPlan or a series of documents using OmniOutliner, I've invested some time in using your product and would rather just buy a license (assuming no major feature gaps) than start over with another product and another trial.


I'm glad you're looking into this. Your trial policy has always confounded me. I never understood how anyone was expected to evaluate your products given how limited the trials are. I think every Omni product I've purchased has been bought in spite of, rather than because of, the trial.

Tom

03.06.07 4:18 PM

For me the choice is between 30-day trial and 120-hours trial. I guess that still depends on an app. 120 hours is fine for something like OmniGraffe, but apps like OmniFocus or even OmniOutliner tend to run in the background all day long, so either you should only count the foreground hours, or, more simply, 30 days will do better. Or maybe 120 hours will do, too - it's 20 six-hour days.

Then again, I don't think consistency is all that important. I'm not likely to purchase all Omni products (I don't need OmniGraffe or OmniPlan and I'm gonna miss my browser tabs :), but even if I do, I don't care about the demo policies, as long as they let me feel what the apps are like.

samokhov

03.06.07 7:52 PM

[...] But what I really like is their company blog. It’s a pleasure to read and I’m very addicted to it. Now if you ever wondered how cool it could be to do the things we all do, check out the first paragraph in an article of Linda. :-) [...]

Tomblogg » Blog Archive » Omni Softwar

03.07.07 5:01 PM

I think, a trial-model adequate for the corresponding product has to be found.

The 20-objects limit for OmniplanPro was OK for me.

Rainer

03.08.07 6:47 AM

i'm getting tired of owning software. forgive me.


i'd rather pay you say 200 bucks a year or something and subscribe/lease all the omni stuff i need in whatever combo i need.


download the parts i need to use offline (that then connect back to an online store) and juse use the tools i need when or if i need 'em, instead of buying a huge piece for one project that i won't touch again until another huge project.


in short, i want a sort of software-as-a-service model. gimme a 30-days download trial demo of whatever, and then just lemme lease the entire “suite” as i use/need/require whatever parts of it.

frelkins

03.10.07 3:56 AM

From Tom Lehrer….


When the shades of night are falling

Comes a fellow everyone knows

It's the old dope peddler

Spreading joy wherever he goes


Ev'ry evening you will find him

Around our neighborhood

It's the old dope peddler

Doing well by doing good


He gives the kids free samples

Because he knows full well

That today's young innocent faces

Will be tomorrow's clientele


Here's a cure for all your troubles

Here's an end to all distress

It's the old dope peddler

With his powdered happiness

Hamish

03.12.07 10:38 AM

So what I mean by the above post, get your prospective customers on the hook so they become dependent on you.  That way they become paying customers.


The MacHeist (and MacSanta for that matter) events late 2006 were interesting.  Cheap versions of shareware, but I might just pay the upgrade price…

Hamish

03.12.07 10:40 AM

I personally really appreciate the one day license keys for your products. It has let me try out OmniGraffle on numerous occasions. I would never have been able to find out all it was capable of without the day trial keys. It let me use it for small diagrams I would not have purchased OG for anyway, but now the first thing I will do when a big project comes along is purchase OG.

Nigel

03.18.07 4:10 PM
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